Why The Hero Always Starts As A Prisoner – Elder Scrolls Theory

In this video we discuss why The Hero always starts as a Prisoner, and interesting theories surrounding the idea. Elder Scrolls/Skyrim Theory Video.
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44 thoughts on “Why The Hero Always Starts As A Prisoner – Elder Scrolls Theory

  1. I never actually noticed the hero’s were prisoners

    Oh and btw, argonians do not look good with the Mythic Dawn robes

  2. You forget the hero of Daggerfall who isn't a prisoner, he was an agent of Uriel Septim that got shipwrecked. You omit redguard and Battlespire, oh well. As for why? It's a good way to have a reason to not "try to look for" the past of the character, if it led him to prison. It's also an "hommage" to Arena, indeed the story needed you to be a prisoner to make you a "gladiator" in the original "concept" of the Arena.

  3. YOU (the gamer) are THE prisoner, imprisoned in front of a flashing screen by the game as much as your character is imprisoned on Nirn in Mundus by fate (the storyteller gods/devs). The fundamental object of the game is to defeat the game or walk away, which leads to you turning off the console and thus being freed from bondage. As such your character has either accomplished one of two objectives: he has become a forever prisoner on Nirn (purgatory) by never stopping/completing his journey. OR he has achieved godhood. Yes, I compared leaving the game (physically and spiritually) to apotheosis lol and yes if you want to beat the game or 'win' you have to put the controller/keyboard down so you can use your skills in this godlike realm of ours. As a form of visual literature and philosophy I can safely say the elder scrolls series has opened many a mind. Also Daedra are the Devs, dont trust the devs, they need your god money

  4. Its already released that your always a prisoner because as a prisoner you have no past. You're at rock bottom and can work your way up

  5. I hate the prisoner "tradition". It completely cripples the RPG possibilities of the Elder Scrolls series. What if I wanted to start off as a respected noble or a chivalrous knight? Instead, I will always be that prisoner fresh off the boat. I know it might be tricky to give the player character a choice in backstory, but I think Daggerfall did it pretty good compared to the other games.

  6. Each player is the scribe of the elder scrolls. every game is technically a dragon break. anything can happen.

  7. It's honestly a great idea from a gameplay perspective.

    Beginning as a prisoner always starts you off at the lowest point. You are a nobody, and thus, you can rise up and become somebody eventually.

    Also, it allows you more freedom with your backstory.

    Also also, it allows for the juxtaposition of the limitations of your freedom at the beginning, and the open world freedom you have later on, making that freedom all the sweeter.

  8. Bethesda worshipped Molag Bal lord of domination but worry not my kinsman
    in es6 we will be customers of
    Lord of The Lootboxes as they stsrted worshipping EA

  9. Просто Тодд Говард ауешник и считает,что нормальный пацан должен отсидеть

  10. Hey you, you're finally awake.
    You were trying to cross the border right?
    Same as us, and that thief over there

  11. I think they made the hero a prisoner to give the player freedom in creating whatever character they want, with a hero having no background makes the player free to imagine whatever backstory they want, especially with the races involved

  12. Azura is responsible for prophecy, though she usually manipulates events to spring the right hero. What makes this particular event in Morrowind so interesting is that the West’s kings made the potential Nerevarine work to the prophecy, no doubt because fulfilling it meant also unseating the God-Like Tribunal. This was good for Azura as well, because the Tribunal had many instances of thwarting her prophecy. The prisoner, however, has no history in Morrowind so only when your character is well developed do the Tribunal catch wind of who you are.

    In Oblivion, it’s entirely unknown, but clear that Akatosh worked in the player’s favor that they would serve the Kings with Dragon’s Blood.

    In Skyrim, Akatosh blessed a baby with Dragon’s Blood so they may be Dovakiin, to be put into Skyrim by unknown reasons at the moment Alduin was sent into the future, the present.

    Thing is, I could go on and on about how and why the Neravarine is who they are, and how they got there and also why you can choose to never follow the Emperor’s orders (which even makes the Tribunal Expansion very confusing.)

    However for Oblivion and Skyrim, how and why you are where you are is direct intervention by Akatosh. No other Aedra or Daedra had any impact on you doing anything.

    Except in the case of the Shivering Isles expansion, where YOU choose to enter the portal.

  13. In Oblivion you're probably a necrophilia
    Someone asks you what the legal ramifications of necrophilia is and you're given the option of giving the exact punishment in full detail

  14. Just like link in any legend of games. Almost every games, link always sleep or doze until they wake up; get off bed to jump in actions. Nintendo got fetish sleep.

  15. It would be epic if in TES6 you wake up, look in a mirror and create your character, proceed into the living room of your house where your family members greet you, and you talk about things that shed light on who you are. After 10 minutes this is interrupted by a voice saying "PRISONER! Wake up! What is your name?" That's when you wake up in a prison and type your name.

    This would really give a nice "You've really done it, Bethesda, you ruined Elder Scrolls" moment in the start.

  16. The Daggerfall protagonist wasn't a prisoner tho… He was the Emperor's handyman who got shipwrecked and seeked refuge in a cave which's enterance collapsed.

  17. In short :

    We start as a prisoner because as an open world game producer it's easier to not write a backstory for the player limiting them to be someone; this allows you to be anyone.

  18. I don't see why bethesa couldn't just have a similar start like what they did with fallout 3 instead of this prisoner crap lol

  19. Ok, but where the hell is the theory? You are explaining why they make it a prisioner from a game design perspective, what about the Lore? Fucking misleading title

  20. The Agent of Daggerfall wasn't a prisoner, they were a trusted friend of the Emperor who agreed to journey to the Iliac Bay and unravel the Lysandus conspiracy.

  21. Maybe to show people it doesn't matter who you are or what you have done that anyone can change and do good for the world or others

  22. Now, I know this is two years old, but in The Elder Scrolls Chapter II: Daggerfall, you're one of Uriel's homies, not a prisoner, so a lot of these points aren't entirely true. BethSoft just found it easier than to give you an entire backstory, and so they let you make your own in 3, 4, and 5.

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