Super Famicom on the SNES? Nakitek Game Saver+ Review

I ended up with a few Super Famicom games, but only have a US-release SNES to play them on. Let’s take a look at a product that lets you get around Nintendo’s region lockout!


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31 thoughts on “Super Famicom on the SNES? Nakitek Game Saver+ Review

  1. I would recommend this.
    There’s a 1:1 SFC clone with a rectangular slot in the dark grey part to
    play us snes games.

    Simply replace the original dark grey panel with the clone’s*

    100% reversible at any time.

    *you might need to put a snes logo sticker in the round divot since it’s blank.

  2. I know this is quite old but if game genie works it is a cheap alternative to modifying the system. The save device has gone up since this vid was made

  3. The reason for wich i think they didn’t advertise it as also to be a multi region adaptor is to avoid nintendo knocking on their door.

  4. I still think the best option is to swap the circuit board feom a Japanese cartridge to a us cartridge they fit without issues.

  5. Anything other then cutting the tabs is a waste of money. Like why the hell would you import a famicom just for the games. You can buy a yellowed SNES for $10 bucks and just cut the tabs if you're that worried about your nice condition SNES.

  6. @1:47 you had to DISASSEMBLE the SNES to remove those tabs? I did it without a screwdriver and I was 14 at the time!

  7. The Nintendo 64 also had a similar regional lockout system.
    US and Japanese release carts were exactly the same shape but the position of the lockout notches are different.

  8. WARNING! The option demonstrated at 2:00 has the game board inserted backwards! DO NOT DO THIS!

    Another correction:
    The NES CIC lockout was only intended as a region lock between NTSC and PAL regions, just like the SFC/SNES and N64. The primary purpose was to enforce licensing restrictions and block bootlegs. There was never an attempt to use it to block between NTSC regions on any of the three generations the used CIC lock out chips. Deliberate region lock out between NTSC consoles was accomplished physically before and after the SFC/SNES generation, so it’s weird to hear you imply that this distinguished the SFC/NTSC SNES from the way it was handled between FC/NTSC NES. Nope. Only difference with the previous generation was that the FC lacked a CIC, which meant it was the only one with a purely physical region lock.

    The NES CIC lock out chip only inadvertently served as a region lock between Japan and North America because Japan didn’t have one at all… but neither did the North American NES-101 “toploader.” It was purely a physical lock out for North American games on Japanese consoles and for Japanese games on the revised NES-101. The CIC was never used to deliberately block between NTSC regions on FC/NES, SFC/SNES, or N64 generations. Reliance on a physical lock out between NTSC regions does not distinguish the SNES from the NES generation at all.

  9. Just modify the console. You can't see it and if you use those sharp wire clippers it comes out super nice… even though you can't see it.

  10. I bought one of those near the end of the SNES's lifespan, also for about $20. It was crap, it ended up deleting a lot of saves that were on cartridges. I threw it out not long after.

  11. Colin you're the greatest thank you for your informative & outstandingly awesomeness of videos! They oughta give you your own tv show on PBS called This Old Electronic House! Keep the videos going i absolutely will be a proud lifetime subscriber. May the Force be with you! Have a great day/night

  12. I remember Naki. I remembered when my parents bought me one of their products, which was a bag that was able to house my Sega Genesis console, as well as my game cartridges. It was pretty cool. They went out of business around the early 2000s, and the last known product that I heard about was their DDR dance pad, which I heard was absolute crap. Another thing I heard was that their customer service phone line didn't work at all. But still, this Game Saver is rather interesting. Had I owned a Super Nintendo instead and wanted to play imports, I probably would've bought that with my allowance money. Whether it was Naki's intent or not, it's still a cool feature to have.

  13. I think more important than not modding is the fact that this has a save and load option. But it’s cool that you don’t want to mod a classic console.

    I bought my SNES day one, so it's not "vintage" to me. I clipped out the tabs about a year later when I imported DBZ Super Butoden. It was an insanely amazing mod. So for me, that mod has worth as it was done back in the day and has a real life story behind it.

    I didn’t "hack up" my console either, I just used.needle nose pliers and pushed them through the cart slot. No unscrewing is necessary. 🙂

  14. Man did you tried this with games like MArio RPG, Dragon Ball Hyper DImension or the FX games? I own some OL SNES copiers like the SUper UFo 8 and they also have the Sav state feauture and work as a cartridge "region" convertor at the same time, but sadly not all games work with the "conversion" anbd just fail in loading…games like the ones I mentioned

  15. Here in Brazil we cut, rip and glue to make stuff works. Actually, you guys would be appalled on how Brazilians do all kind of shananigans to make games work lol. My Super Famicon had a technician solder different connectors to make things work in my TV in the 90's. My friend had his Super NES sanded to make S Famicom games work.

  16. How about you just want to use the Super Famicom itself or use the European Version and somehow get a power converter for it?

  17. Massively over-engineered. If you don't want to mod your SNES, all you need is a simple pass-through adapter. Those are available at a fraction of the price of any other device, or you can make one yourself with very little hassle.

  18. I'd like to add: this works the other way around too. SNES games won't fit into the SFC, but a NakiTek Game Saver will allow them to.

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