Bloodborne Saw Cleaver – MAN AT ARMS: REFORGED



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Every other Monday, our team of blacksmiths and craftsman build some of your favorite weapons, and some weapons that you’ve never seen before. This week, the team takes on a huge build – the Saw Cleaver from slasher video game Bloodborne!

Let us know in the comments below which weapon you’d like to see us build next!

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Kerry Stagmer – Swordsmith and Machinist
Matt Stagmer – Swordsmith
Ilya Alekseyev – Master Armourer and Engraver
Sam Salvati – Blacksmith
Lauren Schott – Goldsmith and Casting
John Mitchell – Fabricator

Filmed on Location at Baltimore Knife and Sword

Series Created & Directed by Andy Signore

Series Produced by Brent Lydic

Episode Build Directed by CJ Schmidt

Line Producer – Phil Rogers
Production Manager – Benjamin Montague
Office Production Coordinator – Brendan Kennedy
Post Production Coordinator – Amanda Arellano

Crew:
Director of Photography – John Hale

Story Producer — Dave Cross
1st AC/Red Cam Op – Jason Remeikis
Gaffer – Steve Scott
Grip – Danny Balsamo
Swing (Demo) – Joey Bruce
Production Coordinator – Katelynn Zimmerman
Runner/PA – Hugh Taylor
1st AC (Red Cam) – Jeremy Hall
DIT – Nate Spivey
Set Medic – Celeste Bowe

Edited by Chris Otwell
Lead Assistant Editor – Matt Zimmel
Stunt Coordinator / Stunts – Casey Kaleba

Head of Post Production – Michael Gallagher
Thanks to our cosplayer Steve Patyk!

Nguồn: https://anniesnannies-seattle.com/

Xem thêm bài viết khác: https://anniesnannies-seattle.com/game/

42 thoughts on “Bloodborne Saw Cleaver – MAN AT ARMS: REFORGED

  1. I know I am late to the party, but after seeing a weapon from the my favorite PS4 game made and one of my favorite games of all time. That truly made my nerd day… I need one

  2. anyone hoping in the wake of the demon souls remake that this leads to possibley a bloodborne pc remake as the time of getting their money outta it being a ps exclusive is long gone especially since the ps5 is coming out and so maybe a pc remake can get them all the money they want alony with maybe even more dlc than before.

  3. I feel these guys would have been able to make it even more awesome if they read/had someone explain the lore behind the video game weapons they make. Some details go missing, this time the saw part is almost not usable and more for decoration than sawing. In-game it's used both ways, with the saw being described as more effective the more grotesque the beast is.

    The actual game play could also be applied to get more accurate function, though making fantasy weapons IRL actually be usable at all is a challenge on its own. I'd be more excited for something to BASE the design off of yet making the weapons have realistic proportions, like Artorias' Greatsword but with realistic width, thickness and weight. A historical zweihander with the fantasy design for example.

  4. There's one called the Washing Pole in Dark Souls. PLEASE, do that. Is a super long katana which I actually believe could make a great, useful, weapon.

  5. How d'ya screw it up the blade is supposed to be curved and have more teeth all you had to do is copy the concept art.

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